Tuesday 11 November 2008

Wrath's Release Is Imminent

Well that's it, where do we go?

Stick to WAR, continue the leveling process up to 40 and get the gear maxed out until Mythic bring out an expansion?

Back to WoW, return to the addiction of grinding to 80, farming honor/arean points, raiding (in a successful guild for a change) and watch over WAR players running around at half my level?

I have finally ran out of money on my WAR account, just in time to make a quick decision on which I'd prefer to invest in.

I'll look at a few pros and cons...

I'm in a guild where I have some importance in WAR, I'm a Vault Manager, the guild's web designer (even though I'm not that great), I've met some great people already in WAR, I'm enjoying leveling up Thwomp greatly, I'm more into the RvR side rather than PvE aspect of the game.

WoW, I have 3 level 70s, one of them is well geared (in my opinion) and I do have a very vast knowledge of this class in particular, as well as the game in general. Some of the game mechanics for damage mitigation, threat generation, mana regeneration, etc, are not one of my strong points but I have experienced some of the numbers needed to optimize output of these stats. I've spent a good 2 years or so playing WoW, and enjoyed playing from when I first played.

WoW currently lacks what WAR has which benefits players like me greatly. I'm not great with finding groups to run an instance, since I prefer to either be head hunted, or be in the LFG queue and wait an hour or 2 before I am contacted. With the PQ system in place, and open parties, I can contribute to taking BO's, Keep's, etc without having to look for the group myself. It's a huge waste of time in WoW and I never liked it.

I'm not the highest level in WAR yet, not even close, but after a previous post about the Sovereign armor set for Black Orcs, which looks almost impossible to get after reading all of the requirements to get to that stage, it's orientated for a player like me. Even if I wanted to be anti social for many levels, I can still pick up my first armor set by nothing more than grinding to rank 40 and renown rank 37+ or something along them lines.

In fact, after writing this post, I've realised I've already made up my mind.

Thwomp will continue his crusade! I will more than likely not play WoW again until Thwomp is fully clad in full Sovereign and the guild rank is 40! Even then I may decide to level up an alt... or even taste what WAR has to offer on Order's side...

Thank you so much Mythic, you've converted me and I'm deeply proud you have... how many more can you convert?

Thursday 6 November 2008

Yet Another Ding-Fest!

Thwomp hit rank 23! He'll be sitting here now possibly forever, it will depend on if I put more money on the account.

Who am I kidding, I'm putting more money on!

Anyway, here's Thwomp with a ding while killing Skaven in Chaos tier 3 (Talabecland)

He pretty much got straight into Tor Anroc and got renown rank 15...

The Chaos Within guild rank at the moment is getting pretty close to 12, I'm hoping that by the time I net login (hopefully Tuesday or Wednesday if not) it'll be 13 which would hopefully take no time to get the next rank for the next standard unlock!

I also gained (at least) 2 titles last night! obtained from earning 50g in your careers' lifetime and which is obtained from dying (with ink not killing yourself) 25 items

As a bit of comedy to all of this success, here is something I picked up while killing in Talabecland...

Elegant?! What's elegant about a slag?!

Tuesday 4 November 2008

Bugged Rank 22 Mastery Tactic

The clue is in the name...

Thwomp hit rank 22 and was ready to pick up some more moves to smash, bosh, crush and... thwack his way to the next rank.

He picked up the big mastery tactic Gork Smash! This tactic increases critical strike chance by 10% when you have Da Gud Plan, and increases you critical strike chance by 20% (not cumulative with the first 10% boooooo!) when you have Da Best Plan. One of the best dps tactics I've seen for a Black Orc!

However (you knew I was going to say that), upon collecting my flashy new tactic, and clicked on train, it appeared to have bugged my tactics...

I'll show you... here are the 2 pages of my tactics...




You should also notice that the train button is greyed out... this proves I pressed the button, but my new 'best' tactic cannot be found!

This appears to be a bug, I didn't log out and log back in to see if that rectified the problem. Chances are this might have been a known bug...

Anyway, Thwomp is rank 22 and is on track for 40 by Christmas!

Monday 3 November 2008

Hold The Line!

I've been reading up on Hold The Line!

This is one of those abilities of mine that takes up a slot in my action bar, but is just about never clicked on!

Well after having a good inspection of the ability, it appears more useful that I first thought!

It clearly states that you (I) will increase chances to dodge (melee and ranged attacks?) and disrupt by 45% for 12 seconds.

12 seconds isn't that long, and it pretty much drains all of your action points. Read on with me...

You (I) will also defend all allies behind you up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back.

Allies may have this effect stacked on them up to 3 times.

So... Thwomp runs into battle with all the squishy healers and ranged guys throwing everything at Order, but Order are doing the same, leaving me to charge into melee! I quickly pop Hold The Line! and all of my fellow runts behind me (including the healers keeping me alive) won't be getting minced by all of the Bright Wizards flamey goodness, the Witch Hunters magic bullets or the Archmages... whatever it is they cast. Ok 15% isn't that much, but it's better than nothing right?

What if 3 Black Orcs ran up the field? Each of us would get 45% chance to dodge and disrupt, and as long as all 3 of us were close enough to the runts, they would get 45% too!

Hang on... am I reading it right?

Is it possible that 4 Black Orcs (Thwomp being one of them) run in, I stop slighty before them, they all pop Hold The Line! buffing me with 45% chance to dodge/disrupt for being behind them, and then I pop Hold The Line! to make me have 90% chance to dodge/disrupt?

Although Hold The Line! seems like a great ability when getting stormed or fighting a really immensley hard boss, it's not particularly that good for holding agro or dealing any damage back, since all you will be doing is Auto-Attack...

With everything said, is Hold The Line! really worth it? Can't it have a large cooldown, cost a set amount of AP but continue to have the same effects? Much like (I dread to say this) the Shield Wall ability for a Warrior in WoW? Although it won't be used very often, but it provides excellent protection for yourself and all the runts, which would make me use it more than 'never'.